BY DINA BASS | MAY 21, 2012
Microsoft’s Kinect motion sensor lets gamers wield a light saber or slice falling fruit ninja-style, but Jintronix sees a more serious use — rehabilitating patients who have suffered a stroke or spinal cord injury.
Jintronix is among 11 startups housed at Microsoft as part of the software giant’s 13-week accelerator program, which is designed to help developers build apps around Kinect for Windows, a version of the Xbox device that has been tweaked for the personal computer to broaden the technology’s reach in the home and office.
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Tuesday, 26 June 2012
Thursday, 21 June 2012
An evolution for the Jintronix hardware - Stroke Rehab and Virtual Reality
This week Jintronix is pleased to officially announce a new direction for the hardware component of our solution. In order to fully compliment our adaptive software we have decided to evolve past out initial glove and camera set-up, to utilizing the Microsoft Kinect. This decision aligns with our corporate mission of offering easy to use and accessible systems.
The Kinect is a camera system, developed by Microsoft, which is able to track the gross motor movements and relative angles of the patient’s upper and lower body limbs. Originally designed for use with their X-Box gaming system, Microsoft has since released software that allows the Kinect to be used on both laptop and desktop computers.
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http://www.jintronix.com/ - company website
The Kinect is a camera system, developed by Microsoft, which is able to track the gross motor movements and relative angles of the patient’s upper and lower body limbs. Originally designed for use with their X-Box gaming system, Microsoft has since released software that allows the Kinect to be used on both laptop and desktop computers.
Click for more information
http://www.jintronix.com/ - company website
Labels:
development,
Kinect,
Microsoft,
motion control
Tuesday, 19 June 2012
Kinect imaging lets surgeons keep their focus.
17 May 2012 by MacGregor Campbell
New Scientist
THE surgeon enters the operating theatre, covered in sterile blue scrubs. Machines beep and hiss. Nurses wait, tools at the ready: scalpel, forceps, bandage, Xbox... Xbox?
On Tuesday last week, a surgeon at Guy's and St Thomas' hospital in London began trials of a new device that uses an Xbox Kinect camera to sense body position. Just by waving his arms the surgeon can consult and sift through medical images, such as CT scans or real-time X-rays, while in the middle of an operation.
Maintaining a sterile environment in the operating room is paramount, but scrubbing in and out to scroll through scan images mid-operation can be time-consuming and break a surgeon's concentration or sense of flow. Depending on the type of surgery, a surgeon will stop and consult medical images anywhere from once an hour to every few minutes. To avoid leaving the table, many surgeons rely on assistants to manipulate the computer for them, a distracting and sometimes frustrating process.
"Up until now, I'd been calling out across the room to one of our technical assistants, asking them to manipulate the image, rotate one way, rotate the other, pan up, pan down, zoom in, zoom out," says Tom Carrell, a consultant vascular surgeon at Guy's and St Thomas', who led the operation on 8 May to repair an aneurism in a patient's aorta. With the Kinect, he says, "I had very intuitive control".
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New Scientist
THE surgeon enters the operating theatre, covered in sterile blue scrubs. Machines beep and hiss. Nurses wait, tools at the ready: scalpel, forceps, bandage, Xbox... Xbox?
On Tuesday last week, a surgeon at Guy's and St Thomas' hospital in London began trials of a new device that uses an Xbox Kinect camera to sense body position. Just by waving his arms the surgeon can consult and sift through medical images, such as CT scans or real-time X-rays, while in the middle of an operation.
Maintaining a sterile environment in the operating room is paramount, but scrubbing in and out to scroll through scan images mid-operation can be time-consuming and break a surgeon's concentration or sense of flow. Depending on the type of surgery, a surgeon will stop and consult medical images anywhere from once an hour to every few minutes. To avoid leaving the table, many surgeons rely on assistants to manipulate the computer for them, a distracting and sometimes frustrating process.
"Up until now, I'd been calling out across the room to one of our technical assistants, asking them to manipulate the image, rotate one way, rotate the other, pan up, pan down, zoom in, zoom out," says Tom Carrell, a consultant vascular surgeon at Guy's and St Thomas', who led the operation on 8 May to repair an aneurism in a patient's aorta. With the Kinect, he says, "I had very intuitive control".
Click here for more
Labels:
Kinect,
motion control,
surgery,
xbox
Wednesday, 6 June 2012
A Therapists guide to the Kinect
The Microsoft Kinect continues to develop as a potential tool to be used within rehabilitation. The following link to a page on wiihabilitation.co.uk explains how the Kinect can be used alongside gaming consoles, laptops or PCs to enable movement controlled games that have potential within the rehab arena.
Click here for Kinect within Therapy webpage.
Information from the webpage is as follows:
Kinect within Therapy
Recent developments within the world of technology have seen an increase in usage of the Kinect primesense camera within rehabilitation.
The Kinect was released as a motion controlled sensor for the Microsoft Xbox in November 2010. Since then Microsoft have released what are known as its SDK - Service Development Kits, which enable programmers to develop software that will work with the Kinect - something that Nintendo have never done.
Read below for an overview of the Kinect - how it works and its potential within therapy, or browse the blog site 'Kinect'in Therapy'.
If you have any questions about the use of the Kinect, please feel free to get in touch.
Click here for Kinect within Therapy webpage.
Information from the webpage is as follows:
Kinect within Therapy
Recent developments within the world of technology have seen an increase in usage of the Kinect primesense camera within rehabilitation.
The Kinect was released as a motion controlled sensor for the Microsoft Xbox in November 2010. Since then Microsoft have released what are known as its SDK - Service Development Kits, which enable programmers to develop software that will work with the Kinect - something that Nintendo have never done.
Read below for an overview of the Kinect - how it works and its potential within therapy, or browse the blog site 'Kinect'in Therapy'.
If you have any questions about the use of the Kinect, please feel free to get in touch.
1. Xbox & Kinect – the obvious starting point as it demos the motion control potential at a ‘commercial’ level. Its application in therapy is less appropriate though due to the high level of quality of movement to make selections and control movements. The games often present the player/patient as an avatar, which I think challenges the perception of body image for some people with deformities/limited movements.
2. SeeMe rehabilitation software – PC based software using the Kinect Camera. A well thought out piece of software. The website is as follows: http://www.virtual-reality-rehabilitation.com/products/seeme/what-is-seeme Its worth getting a demo version and having a go – it ticks a lot of boxes with regards to flexible and measurable movement activities that can easily be incorporated into therapy sessions. A review is due to be available on the Kinect'in Therapy Blog site soon.
3. FAAST – http://projects.ict.usc.edu/mxr/faast/ FAAST is an emulator that interprets movements created into key strokes which enables windows based games or applications to be controlled through movement. Theres quite a bit of setup in this, but the researchers have been developing games within rehab – its worth looking at their ‘Jewel Thief’ using the primesense camera video on youtube.
4. Kinect2scratch – http://scratch.mit.edu/ Scratch is a basic programming studio which enables ‘anyone’ to write a computer program. There is some software called Kinect2Scratch that links the Kinect camera to the programming studio – meaning that some games can be controlled using motion control via the kinect camera. A couple of students in Ireland and putting together some simple rehab games using this method. Their webpage with more info is http://www.projectmapr.com/
5. Kinect for Microsoft SDK – This is likely to be where most of the development comes from. Unlike Nintendo who have kept coding/programmer commercial, Microsoft has invited people to write their own programs/software. I don’t write programs but I have downloaded the SDK and had a good number of the applications working with ease – e.g the mouse controller and paint program. They aren’t rehab orientated as such, but do demonstrate the quality and control that is achievable.
2. SeeMe rehabilitation software – PC based software using the Kinect Camera. A well thought out piece of software. The website is as follows: http://www.virtual-reality-rehabilitation.com/products/seeme/what-is-seeme Its worth getting a demo version and having a go – it ticks a lot of boxes with regards to flexible and measurable movement activities that can easily be incorporated into therapy sessions. A review is due to be available on the Kinect'in Therapy Blog site soon.
3. FAAST – http://projects.ict.usc.edu/mxr/faast/ FAAST is an emulator that interprets movements created into key strokes which enables windows based games or applications to be controlled through movement. Theres quite a bit of setup in this, but the researchers have been developing games within rehab – its worth looking at their ‘Jewel Thief’ using the primesense camera video on youtube.
4. Kinect2scratch – http://scratch.mit.edu/ Scratch is a basic programming studio which enables ‘anyone’ to write a computer program. There is some software called Kinect2Scratch that links the Kinect camera to the programming studio – meaning that some games can be controlled using motion control via the kinect camera. A couple of students in Ireland and putting together some simple rehab games using this method. Their webpage with more info is http://www.projectmapr.com/
5. Kinect for Microsoft SDK – This is likely to be where most of the development comes from. Unlike Nintendo who have kept coding/programmer commercial, Microsoft has invited people to write their own programs/software. I don’t write programs but I have downloaded the SDK and had a good number of the applications working with ease – e.g the mouse controller and paint program. They aren’t rehab orientated as such, but do demonstrate the quality and control that is achievable.
Labels:
Kinect,
Microsoft,
rehab,
virtual reality
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