Conf Proc IEEE Eng Med Biol Soc. 2012 Aug;2012:1286-9.
Pastor I, Hayes HA, Bamberg SJ.
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Showing posts with label healthcare. Show all posts
Showing posts with label healthcare. Show all posts
Tuesday, 5 February 2013
Monday, 4 February 2013
Microsoft testing Kinect therapy system for soldiers.
TUE 18 DEC 2012 10:22PM GMT - Mike Williams
Games Industry
The US military and Microsoft are trying to simplify therapy for injured soldiers Microsoft microsoft.com Microsoft and the United States Air Force are testing the Kinect as part of a home therapy physical suite program for injured soldiers. Microsoft will also be discussing the project with Army's Communications-Electronics Research, Development, and Engineering Center, according to reporting by Defense News. The Kinect hardware is partnered with Infostrat's ReMotion360 physical therapy software.
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“Microsoft is committing R&D and marketing resources to ensure that the [Defense Department] community is aware of the capabilities of the product, as well as the breadth of our partner community, which includes the system integrators,” said Microsoft director of public sector solutions Phil West. “The targeted scenarios include therapy-related functions, but they also span training and simulation, interactive user interfaces, and so on.”
The project is part of Microsoft's efforts to use the Kinect outside of the consumer market, with focuses on enterprise and public sector utilization. Other defense-related organizations, including Defense Advanced Research Projects Agency, the Joint Improvised Explosive Device Defeat Organization, Army Medicine, the Navy's Bureau of Medicine, Lockheed Martin, SAIC and CACI, have looked at the inexpensive motion-tracking capabilities of the Kinect for different purposes.
Click here for more information
Games Industry
The US military and Microsoft are trying to simplify therapy for injured soldiers Microsoft microsoft.com Microsoft and the United States Air Force are testing the Kinect as part of a home therapy physical suite program for injured soldiers. Microsoft will also be discussing the project with Army's Communications-Electronics Research, Development, and Engineering Center, according to reporting by Defense News. The Kinect hardware is partnered with Infostrat's ReMotion360 physical therapy software.
+/- Click for more/less
“Microsoft is committing R&D and marketing resources to ensure that the [Defense Department] community is aware of the capabilities of the product, as well as the breadth of our partner community, which includes the system integrators,” said Microsoft director of public sector solutions Phil West. “The targeted scenarios include therapy-related functions, but they also span training and simulation, interactive user interfaces, and so on.”
The project is part of Microsoft's efforts to use the Kinect outside of the consumer market, with focuses on enterprise and public sector utilization. Other defense-related organizations, including Defense Advanced Research Projects Agency, the Joint Improvised Explosive Device Defeat Organization, Army Medicine, the Navy's Bureau of Medicine, Lockheed Martin, SAIC and CACI, have looked at the inexpensive motion-tracking capabilities of the Kinect for different purposes.
Click here for more information
Labels:
healthcare,
Kinect,
rehab
Tuesday, 10 July 2012
Burn Calories on Kinect, Track Them With Kinect PlayFit
July 10, 2012
REDMOND, Wash
Kinect PlayFit is a new fitness dashboard on Xbox LIVE that lets players track the calories they burn while having fun with Kinect. The new dashboard joins a growing number of titles and experiences that use Kinect as a fitness tool.
Microsoft today unveiled Kinect PlayFit, a new Kinect fitness dashboard on Xbox LIVE that lets players track calories burned across multiple Kinect games. Available as a free download from the Xbox LIVE Marketplace, the app calculates and aggregates the calories players burn so they can track their progress over time, see how they rank against friends, and earn Xbox achievements.
The goal of the app is to motivate families to get off the couch and reward them for having fun, said Chuck Frizelle, executive producer for Kinect PlayFit.
“We’re trying to show that Kinect is not only fun but healthy for you, too,” he said. “Ultimately, Kinect PlayFit is a motivational tool. We want to motivate people to change their behavior and be more active.”
Kinect PlayFit will track fitness progress across a dozen games at first, with more titles to come later, Frizelle said. The dashboard lets players view their daily, weekly, monthly, and overall calorie burn totals, and Xbox leaderboards offer the chance to compare progress with friends and the overall Xbox LIVE community. Players can also earn up to 20 Xbox achievements, including bonus avatar awards, and post them on Facebook.
Kinect PlayFit joins a growing number of games and experiences such as “ Kinect Sports ,” “ Zumba Fitness ,” and the upcoming “Nike+ Kinect Training” that highlight how Kinect is bringing fitness into the living room, said Dave McCarthy, general manager for Kids and Lifestyle Entertainment in Microsoft Studios.
“With our new fitness dashboard, we are acknowledging that Kinect games are a legitimate part of an active lifestyle,” he said. “If you just want to be active and celebrate that, and maybe have fun and compete with your friends, Kinect PlayFit really opens up a whole different world for you.”
he device’s impact on health is spreading beyond entertainment as Kinect for Windows pushes the platform beyond the living room. Developers are now tapping the Kinect capabilities for a wide range of health scenarios, including home physical therapy and remote patient monitoring, which could play a role in the ongoing discussion around healthcare reform.
Click here for full article
REDMOND, Wash
Kinect PlayFit is a new fitness dashboard on Xbox LIVE that lets players track the calories they burn while having fun with Kinect. The new dashboard joins a growing number of titles and experiences that use Kinect as a fitness tool.
Microsoft today unveiled Kinect PlayFit, a new Kinect fitness dashboard on Xbox LIVE that lets players track calories burned across multiple Kinect games. Available as a free download from the Xbox LIVE Marketplace, the app calculates and aggregates the calories players burn so they can track their progress over time, see how they rank against friends, and earn Xbox achievements.
The goal of the app is to motivate families to get off the couch and reward them for having fun, said Chuck Frizelle, executive producer for Kinect PlayFit.
“We’re trying to show that Kinect is not only fun but healthy for you, too,” he said. “Ultimately, Kinect PlayFit is a motivational tool. We want to motivate people to change their behavior and be more active.”
Kinect PlayFit will track fitness progress across a dozen games at first, with more titles to come later, Frizelle said. The dashboard lets players view their daily, weekly, monthly, and overall calorie burn totals, and Xbox leaderboards offer the chance to compare progress with friends and the overall Xbox LIVE community. Players can also earn up to 20 Xbox achievements, including bonus avatar awards, and post them on Facebook.
Kinect PlayFit joins a growing number of games and experiences such as “ Kinect Sports ,” “ Zumba Fitness ,” and the upcoming “Nike+ Kinect Training” that highlight how Kinect is bringing fitness into the living room, said Dave McCarthy, general manager for Kids and Lifestyle Entertainment in Microsoft Studios.
“With our new fitness dashboard, we are acknowledging that Kinect games are a legitimate part of an active lifestyle,” he said. “If you just want to be active and celebrate that, and maybe have fun and compete with your friends, Kinect PlayFit really opens up a whole different world for you.”
he device’s impact on health is spreading beyond entertainment as Kinect for Windows pushes the platform beyond the living room. Developers are now tapping the Kinect capabilities for a wide range of health scenarios, including home physical therapy and remote patient monitoring, which could play a role in the ongoing discussion around healthcare reform.
Click here for full article
Monday, 2 July 2012
Sunday, 13 May 2012
The Xbox Kinect in healthcare - a winning combination
Already a popular fitness tool, the Xbox Kinect is now being integrated into the healthcare industry and could modernise patient-doctor communications
Games consoles like the Nintendo Wii and Xbox Kinect have revolutionised at-home fitness, filtering into the exercise industry with their hugely popular workout games. Although they have proved a hit with tech-savvy consumers, there are hopes such technology could find a day-to-day use in the healthcare industry. Microsoft Research is one of the teams facilitating the integration of gaming technology into the healthcare industry and the Xbox Kinect is one of the main tools in its arsenal.
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Games consoles like the Nintendo Wii and Xbox Kinect have revolutionised at-home fitness, filtering into the exercise industry with their hugely popular workout games. Although they have proved a hit with tech-savvy consumers, there are hopes such technology could find a day-to-day use in the healthcare industry. Microsoft Research is one of the teams facilitating the integration of gaming technology into the healthcare industry and the Xbox Kinect is one of the main tools in its arsenal.
Read More
Labels:
healthcare,
Kinect,
Microsoft,
xbox
Sunday, 6 May 2012
Friday, 27 April 2012
Kinect Effect
Microsoft are keen to promote the Kinects application within healthcare. The following website explains more!
http://www.xbox.com/en-GB/Kinect/Kinect-Effect
http://www.xbox.com/en-GB/Kinect/Kinect-Effect
Labels:
healthcare,
Kinect,
rehab,
xbox
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Abstract
A new low-cost system for rehabilitation of the impaired upper limb for stroke survivors is presented. A computer game was developed specifically for this purpose and the user's impaired upper extremity is tracked using a downward-pointed Kinect, an inexpensive motion capture system commercially available from Microsoft. A Kalman filter was implemented to reduce data jittering. Patients are required to move their impaired arm, sliding it on top of a transparent support, in order to play the game. The game is personalized to the patient through specific settings that adapt to the patient's range of motion and motor control at the start of the game as well as performance during the game. The final score is proportional to the arm's movement speed. A feasibility study was carried out with one stroke survivor. The game was played for ten days and usability surveys were answered before and after the study. The patient was engaged with the game, found it easy to understand and reported willingness to use it in the home environment and enjoyment of the use in the clinic.
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